Read the epic 3d t-shirt tutorial showing screenshots of the process along the way.

Too tight of a deadline? Or just too darn lazy to make your own 3d t-shirts?  Then you’ll want to buy them by the end of this post.

(You can purchase the standard edition by clicking here), (you can also purchase the maxwell 2.0 ready version by clicking  here)

I made it from a cube. (that got extrueded, cut, tweaked and so forth into this)

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then i subdivided the cube.

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then i unwrapped the mesh (shown after mapping was applied)

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then i took this image and warped it to fit over the uvs i exported from silo

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then i saved the image and assigned it to the model. (shown above)

then i exported the model as an OBJ and took it into max

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then i assigned the cloth modifier to the mesh, like i said above and hit the simulate button. (of course before doing so, i had to convert the single mesh into an editable poly, detach the shirt from the hangar, and autosmooth each mesh from there)

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then once it settled to the desired position, i converted it again to an editable poly and tweaked areas by pulling and pushing vertices around with soft select enabled.

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that’s when i opened up the material editor, switched my default renderer to mental ray, created a new archdesign material with a matte finish, placed the uv map i made (see above) and turned on ambient occlusion.

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then once i was happy with the material i made, i drew a spline for the metal hangar piece.

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then once i had the right shape for the hangar, i selected vertices and filleted them to create a smooth curve. once i got the curves looking the way i wanted them, i enabled thickness to the spline and converted it to an editable poly so that it would export as a mesh/poly instead of disapearing as a spline.

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then i set up two mental ray omni lights (one cold, one warm) and placed a skylight in the scene and lowered its value so i could get a nice soft global illumination.

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then i hit the render button.

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before i hit the render button, i cloned several shirts out and threw the first set of trial shirts i made into the scene. (it took several attempts to make the shirt look the way i wanted it to)

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once i had all the shirts lined up and i hit the render button, i got something that looked like this:

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then i dollied around the shirts i had finished making and took a few more shots. when i had the shots i wanted, i switched my viewport display to hidden line mode and took a screen print of the mesh(es)

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once i had everything i needed, i packaged all the files into a single directory and zipped up anything that was necessary. (you can also see some more files for shirts that i am in the process of making. i can explain how i made those too if you like once they are finished)

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once i had everything zipped up, i went and logged into my turbosquid account. username: rusteberg password: ************

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then once i went to my user dashboard interface and clicked the “upload files” button and began to upload all the files i zipped. (see above)

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once i had all the files i created uploaded, i hit the “create product” button and filled in all the proper information for the product i had just made.

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then i hit the “publish” button and waited for my product to enter the turbosquid system.

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once my product was in the turbosquid system, i went and logged on to the maxwell forum so i could post my product in the off topic section in case anyone might be interested in purchasing the 3d t-shirts i had just made.

you can buy the shirts here: http://wanderplay.com/rusteberg/wp-content/uploads/2010/03/shirts.jpg

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then ludi asked me how i made the shirts.

now you know exactly how to make a set of 3d tshirts!

i hope i was able to explain how i made these clearly. please let me know if you are confused with anything and i’ll do my best to explain it another way. :D

thanks!

Last but not least, here are the t-shirts rendered with Maxwell Render.

tshirts rendered with maxwell render

tshirts rendered with maxwell render

And remember…. Buy you can always buy them here:

Standard Edition: http://www.turbosquid.com/3d-models/3ds-max-hanging-t-shirts/482192?referral=rusteberg

Maxwell 2.0 Edition: http://www.turbosquid.com/FullPreview/Index.cfm/ID/526334?referal=rusteberg

Houston Rendering Company

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©Tom Rusteberg | tom[at]wanderplay[dot]com
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