Below is an abbreviated walk through for the making of the Couch Cattle…

starts from a box

evolves into subdivided model (has to be all quads if it’s going to be sculpted)

parts get unwrapped

polygroups get sculpted

normal and displacement maps get exported and then used to create color maps

materials created

basic little rig setup

and some renders:

hope this was helpful (-:


©Tom Rusteberg | tom[at]wanderplay[dot]com